Revealing the brand new Days of Sail 2
Back to "serious" (a.k.a game) development business for us and it is time to reveal what we have been up to in the past year or so. The sequel to Days of Sail: Wind over Waters is the game we have been working on. The title (although still debatable) is Days of Sail 2: Venture. It will borrow simulation elements from Days of Sail: Wind over Waters but there will be a huge advancement on the gam...
Website revamped
Well folks, it's that time of the year again for new updates. We thought it'd be appropriate to change the look of the site first. It's been, oh, almost 4 years since the first post and, since we have taken an exciting new turn in our productions and our collaborations (as you will soon see), why not change our looks too? Stay tuned, very soon our new game is... setting sail for the first ti...
immersionFX brings you Crossword Fun!
We have been busy. We are taking a brake from 3D game development and have been working on a crossword generator project (made in flash & actionscript) that will generate a new Crossword puzzle with every refresh of the page. We have named this new game "Crossword-Fun" and it is still in early beta. We kindly invite you to test the application and report bugs or just let us know what yo...
CrimeCity released!
Do you feel the heat? CrimeCity is finally released to all major game sites across the globe. Finally, Crime Chasing Doesn't Get Much Spicier Than This! We are proud to unveil Crime City, a brand-new crime chasing game for the Windows platform. The story involves around a big city filled with criminals. Crime in the city must be controlled and, should it get out of hand, be dealt with sw...
Days of Sail: Wind over Waters v 2.0 now available
It is finally here! Version 2.0 of the premium simulator is available for download & purchase at the game's website. The past few months we have been very busy with improving the game and adding some real eyecandies! The game now features a higher resolution of 1024—768 Pixels, dynamic water reflections, terrain multitexturing and HDR-Emulation (Bloom). In addition, the menu is ...

Pedro Camacho: composer of Days of Sail

Posted By: admin on March 3, 2007 in News

I got acquainted with Pedro Camacho’s work from the Indie Gamer Forums. I was immediately blown away by the music of this talented young composer and gave him a call. Pedro was excited to work with us, composing not one, but two inspiring themes for the game.

We had a flawless and truly inspirational cooperation for a couple of weeks. Pedro caught the mood of the game immediately and composed a soundtrack that really brought a very different and fresh perspective to the game while keeping at the same time its sentimental force and high production value.

We are looking forward to working with Pedro again in our future projects!

Soundtrack excerpt: Dawn in the Ocean | 2m 46s - (title music)

Visit the relative link at Pedro’s website.

PC-MASTER Magazine article [vol. 207]

Posted By: admin on January 23, 2007 in Press

On its latest issue (vol. 207, January 2007), the Greek PC games-related magazine PC-MASTER, features an enthusiastic article about the game:


PC-MASTER article, Jan 2007 - click to enlarge

A Greek developer house invites us to travel to wonderful Greek islands with its new, innovative game title.

The attempts by Greek developers in the video game area are a rare phenomenon, but lately we witness several important initiatives from Greek developer houses to surpass the barriers at this specific area. Most recent example is the game Days of Sail: Wind over Waters by immersionFX, a sailing simulator that puts us at the helm of a cool sailing boat and invites us to taste the paradise of our beloved Meditteranean sea. In our journey around the beautifull Aegean islands, we will be confronted with time, various weather conditions and ruthless opponents that seek victory.

3D Gamestudio AUM Magazine Interview

Posted By: admin on December 23, 2006 in Press

An interview to В George Dan Pirvu, for 3D Gamestudio AUM Magazine:

Q: How big is the team behind “Days of Sail: Wind over Waters and how much did it take you to finish the game?

The Days of Sail “team” is actually a one person achievement… with occasional assistance from a good friend of mine who offered his 3D artistic expertise in some of the game’s 3D models, especially the sailboat. Of course, many thanks go to the Gamestudio community which was an invaluable pool of resources.

It was some time in February 2005 when I got fed up with the game I was doing at the time. It was a VRML-based engine that I was developing on my own. But, it required so much effort in order to cope with the engine’s most trivial features that it was taking the fun out of the process of making the game. When I started looking at game engines, it was an almost instant decision to go with Gamestudio because there was just so much available code around and a helpful community. What more can developers ask to get a good kick start and to have a small learning curve when confronted with a new api?

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