
I got acquainted with Pedro Camacho’s work from the Indie Gamer Forums. I was immediately blown away by the music of this talented young composer and gave him a call. Pedro was excited to work with us, composing not one, but two inspiring themes for the game.

We had a flawless and truly inspirational cooperation for a couple of weeks. Pedro caught the mood of the game immediately and composed a soundtrack that really brought a very different and fresh perspective to the game while keeping at the same time its sentimental force and high production value.
We are looking forward to working with Pedro again in our future projects!
Soundtrack excerpt: Dawn in the Ocean | 2m 46s - (title music)
Visit the relative link at Pedro’s website.
An interview to В George Dan Pirvu, for 3D Gamestudio AUM Magazine:
Q: How big is the team behind “Days of Sail: Wind over Waters and how much did it take you to finish the game?
The Days of Sail “team” is actually a one person achievement… with occasional assistance from a good friend of mine who offered his 3D artistic expertise in some of the game’s 3D models, especially the sailboat. Of course, many thanks go to the Gamestudio community which was an invaluable pool of resources.
It was some time in February 2005 when I got fed up with the game I was doing at the time. It was a VRML-based engine that I was developing on my own. But, it required so much effort in order to cope with the engine’s most trivial features that it was taking the fun out of the process of making the game. When I started looking at game engines, it was an almost instant decision to go with Gamestudio because there was just so much available code around and a helpful community. What more can developers ask to get a good kick start and to have a small learning curve when confronted with a new api?
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